﻿using BarrageGameAssistant.Core.Enums;

namespace BarrageGameAssistant.Core.Model
{
    /// <summary>
    /// 话术脚本模型
    /// </summary>
    public class LanguageScript
    {
        /// <summary>
        /// 话术ID
        /// </summary>
        public string Id { get; set; } = Guid.NewGuid().ToString();

        public string? Description { get; set; }

        /// <summary>
        /// 话术类型
        /// </summary>
        public LanguageScriptType Type { get; set; }

        /// <summary>
        /// 话术内容
        /// </summary>
        public string Content { get; set; } = string.Empty;

        /// <summary>
        /// 是否启用
        /// </summary>
        public int Status { get; set; }
    }
}
